Lunar

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==Release history==
 
==Release history==
'''v1.0''' - Due April 1st, 2011
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'''v1.0''' - Due April 1st, 2011, in valve time.
 
* Initial release version
 
* Initial release version
  
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===Towns===
 
===Towns===
 
Town growth is very heavily constricted, with population and building type limits for each town.  Only the very largest cities will accept goods.
 
Town growth is very heavily constricted, with population and building type limits for each town.  Only the very largest cities will accept goods.
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[[Category:Lunar]]

Latest revision as of 13:55, 18 April 2011

Lunar is a total climate replacement grf for Toyland. It features a moon-like landscape, and vehicles introduced from 2051 to 2150.

The recommended start year with this grf is 2051 or later. If you start in 2050, you'll get the high-score table pop up after 1 year playing.

Contents

[edit] GRF parameters

(None yet)

[edit] Release history

v1.0 - Due April 1st, 2011, in valve time.

  • Initial release version

[edit] GRF Manual

[edit] Vehicles

The vehicle scheme in Lunar is different from ordinary TTD; Trains are relatively underpowered and slow, while "ships" (Dustcrawlers) are quite fast.

Lunar Trains
Lunar Road Vehicles
Lunar Flyers
Lunar Dustcrawlers

[edit] Industries

Lunar Industries use stockpiling and limited production mechanics to provide a dynamic and challenging gameplay environment.

Most industries in Lunar require more than one input cargo and have more than one output cargo. The "ultimate goal" of Lunar transportation is the launching of goods from Launch Sites. This is possibly the most complex industry chain ever created for OpenTTD; it requires the transportation of 8 cargoes between 9 industries.

[edit] Towns

Town growth is very heavily constricted, with population and building type limits for each town. Only the very largest cities will accept goods.

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