Lunar
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===Towns=== | ===Towns=== | ||
Town growth is very heavily constricted, with population and building type limits for each town. Only the very largest cities will accept goods. | Town growth is very heavily constricted, with population and building type limits for each town. Only the very largest cities will accept goods. | ||
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+ | [[Category:Lunar]] |
Revision as of 00:30, 9 March 2011
Lunar is a total climate replacement grf for Toyland. It features a moon-like landscape, and vehicles introduced from 2051 to 2150.
The recommended start year with this grf is 2051 or later. If you start in 2050, you'll get the high-score table pop up after 1 year playing.
Contents |
GRF parameters
(None yet)
Release history
v1.0 - Due April 1st, 2011
- Initial release version
GRF Manual
Vehicles
The vehicle scheme in Lunar is different from ordinary TTD; Trains are relatively underpowered and slow, while "ships" (Dustcrawlers) are quite fast.
Lunar Trains
Lunar Road Vehicles
Lunar Flyers
Lunar Dustcrawlers
Industries
Lunar Industries use stockpiling and limited production mechanics to provide a dynamic and challenging gameplay environment.
Most industries in Lunar require more than one input cargo and have more than one output cargo. The "ultimate goal" of Lunar transportation is the launching of goods from Launch Sites. This is possibly the most complex industry chain ever created for OpenTTD; it requires the transportation of 8 cargoes between 9 industries.
Towns
Town growth is very heavily constricted, with population and building type limits for each town. Only the very largest cities will accept goods.