User talk:PikkaWiki
From PikkaWiki
- Variable running costs implemented. Aircraft are now cheaper to run when on the ground and when fitted to cargo and flying empty, and more expensive when taking off or broken down.
- Running cost base doubled.
- balance tweak: decrease in cargo/mail capacity of large aircraft.
- balance tweak: increase in purchase price of large aircraft.
- balance tweak: decrease in running cost of smaller/slower aircraft.
- Disabled the optional aircraft in OTTD if multiple engine sets are allowed. OTTD users will get a new addon grf to get access to all aircraft in the set.
- variable purchase cost, running cost and pax capacity for aircraft with generational graphics (737, 747 and DC-10). Note that capacity changes are not supported by the game yet.
- 737, 747, Dash-8, and ATR no longer expire. Increased model life on DC-3 and DC-10.
- Airship, DC-3, Stratocruiser, L-188, RJ, and 747 can now carry all cargos.
- Added cargo liveries for the DC-3, Stratocruiser, L-188 and RJ.
// ============ diesel engine running cost subroutine (action 2 98) 475 * 11 02 00 80 81 7D 01 00 FF 00 00 80 // return base value 476 * 20 02 00 81 81 7D 01 20 FF \2u/ 1A 20 \b10 \2+ 7D 01 00 FF 00 00 80 // return base value +10% 477 * 19 02 00 82 81 7D 01 20 FF \2u/ 1A 20 \b03 \2* 1A 00 \b02 00 00 80 // return base value -33% 478 * 15 02 00 83 81 7D 01 20 FF \2u/ 1A 00 \b02 00 00 80 // return base value -50% 479 * 15 02 00 84 81 7D 01 20 FF \2u/ 1A 00 \b03 00 00 80 // return base value -66% 480 * 15 02 00 85 81 7D 01 20 FF \2u/ 1A 00 \b04 00 00 80 // return base value -75% // bonuses: // running (+10% for running hard, -33% for running idle, -66% when stationary) 481 * 18 02 00 97 82 98 20 FF \2- B4 00 FF 01 82 00 00 0C //running idle 81 00 // running hard 482 * 14 02 00 97 82 B4 00 FF 01 97 00 02 FF 84 00 // stationary 483 * 17 02 00 97 86 90 00 FF FF 01 97 00 00 00 00 00 84 00 // at signal/station/depot? // running -25% = (0 for running hard, -50% for running idle, -66% when stationary) 484 * 18 02 00 96 82 98 20 FF \2- B4 00 FF 01 83 00 00 0C //running idle 80 00 // running hard 485 * 14 02 00 96 82 B4 00 FF 01 96 00 02 FF 84 00 // stationary 486 * 17 02 00 96 86 90 00 FF FF 01 96 00 00 00 00 00 84 00 // at signal/station/depot? // running - 50% = (-33% for running hard, -66% for running idle, -75% when stationary) 487 * 18 02 00 95 82 98 20 FF \2- B4 00 FF 01 84 00 00 0C //running idle 82 00 // running hard 488 * 14 02 00 95 82 B4 00 FF 01 95 00 02 FF 85 00 // stationary 489 * 17 02 00 95 86 90 00 FF FF 01 95 00 00 00 00 00 85 00 // at signal/station/depot? // position (-25% for 1, -50% for > 1) 490 * 18 02 00 97 81 40 00 FF 02 97 00 00 00 96 00 01 01 95 00 // base calculations: // add the base, max 220, resave to 7D 01 491 * 27 02 00 97 81 1C 20 FF \2+ 7D 01 20 FF \2u< 1A 20 \b220 \2s 1A 00 \b01 01 97 00 00 00 97 00 // add age of loco\2 492 * 26 02 00 97 85 C0 60 FF FF 00 00 \w730 \2+ 1C 00 FF FF 01 97 00 00 00 00 00 97 00 // add 1 per 2 years after 1970 up to max 30 493 * 20 02 00 98 81 01 60 FF CE 02 \2u< 1A 00 \b30 01 97 00 00 00 97 00 494 * 14 02 00 97 81 1A 00 00 01 97 00 00 00 97 00 // set 1C to 0 495 * 14 02 00 98 81 01 00 FF 01 97 00 00 \b50 98 00 // the base loco running cost is stored in 7D 01. // =========== end of diesel engine running cost subroutine // F unit 08 // Livery 1 1796 * 4 01 00 04 08 <sprites> 1829 * 9 02 00 AA 01 01 00 00 00 00 1830 * 9 02 00 BB 01 01 01 00 01 00 1831 * 9 02 00 1A 01 01 02 00 02 00 1832 * 9 02 00 1B 01 01 03 00 03 00 // Livery 2 1833 * 4 01 00 04 08 <sprites> 1866 * 9 02 00 2A 01 01 00 00 00 00 1867 * 9 02 00 2B 01 01 01 00 01 00 1868 * 9 02 00 3A 01 01 02 00 02 00 1869 * 9 02 00 3B 01 01 03 00 03 00 // Livery 3 1870 * 4 01 00 04 08 <sprites> 1903 * 9 02 00 4A 01 01 00 00 00 00 1904 * 9 02 00 4B 01 01 01 00 01 00 1905 * 9 02 00 5A 01 01 02 00 02 00 1906 * 9 02 00 5B 01 01 03 00 03 00 // recolour passenger warbonnet 1907 * 17 02 00 84 85 7F 0A 20 FF FF \2+ 1C 04 FF FF 00 00 80 1908 * 14 02 00 84 81 43 18 F0 01 84 00 00 00 84 00 // get the player 2cc colour 1909 * 14 02 00 84 82 42 00 01 01 84 00 01 01 00 C0 // pax? 1910 * 14 02 00 84 81 47 00 FF 01 00 C0 FF FF 84 00 // buy menu? 1911 * 14 02 00 4A 81 0C 00 FF 01 84 00 2D 2D 4A 00 1912 * 14 02 00 4B 81 0C 00 FF 01 84 00 2D 2D 4B 00 1913 * 14 02 00 5A 81 0C 00 FF 01 84 00 2D 2D 5A 00 1914 * 14 02 00 5B 81 0C 00 FF 01 84 00 2D 2D 5B 00 // Livery 4 1915 * 4 01 00 04 08 <sprites> 1948 * 9 02 00 6A 01 01 00 00 00 00 1949 * 9 02 00 6B 01 01 01 00 01 00 1950 * 9 02 00 7A 01 01 02 00 02 00 1951 * 9 02 00 7B 01 01 03 00 03 00 1952 * 24 02 00 AA 81 1C 80 FF 00 04 03 2A 00 01 01 4A 00 02 02 6A 00 03 03 AA 00 // livery based on player # 1953 * 19 02 00 AA 81 43 20 FF \2+ 7F 02 00 FF 01 AA 00 00 00 AA 00 // add para 02 to player # 1954 * 24 02 00 BB 81 1C 80 FF 00 04 03 2B 00 01 01 4B 00 02 02 6B 00 03 03 BB 00 // livery based on player # 1955 * 19 02 00 BB 81 43 20 FF \2+ 7F 02 00 FF 01 BB 00 00 00 BB 00 // add para 02 to player # 1956 * 24 02 00 1A 81 1C 80 FF 00 04 03 3A 00 01 01 5A 00 02 02 7A 00 03 03 1A 00 // livery based on player # 1957 * 19 02 00 1A 81 43 20 FF \2+ 7F 02 00 FF 01 1A 00 00 00 1A 00 // add para 02 to player # 1958 * 24 02 00 1B 81 1C 80 FF 00 04 03 3B 00 01 01 5B 00 02 02 7B 00 03 03 1B 00 // livery based on player # 1959 * 19 02 00 1B 81 43 20 FF \2+ 7F 02 00 FF 01 1B 00 00 00 1B 00 // add para 02 to player # // Setup B unit // it's in the middle, is it facing backwards? 1960 * 14 02 00 A0 81 C8 00 FF 01 1B 00 FE FF BB 00 // it's at the back, is it facing backwards? 1961 * 14 02 00 A1 81 C8 00 FF 01 1A 00 FE FF BB 00 // is it at the back of a chain? 1962 * 14 02 00 A2 81 41 08 FF 01 A1 00 00 00 A0 00 // it's at the front, is it facing forwards? 1963 * 14 02 00 A3 81 C8 00 FF 01 AA 00 FD FD 1B 00 // is it at the front of a chain? 1964 * 14 02 00 A4 81 41 00 FF 01 A3 00 00 00 A2 00 // sounds 4D idle 4E 4F run // run when accelerating, idle when up to speed 1965 * 18 02 00 05 82 98 20 FF 01 B4 00 FF 01 4E 80 00 0C 4F 80 //running 1966 * 18 02 00 06 81 10 00 FF 02 05 00 07 07 4D 80 08 08 A4 00 //idling 1967 * 14 02 00 37 81 0A 04 01 01 06 00 00 00 A4 00 // only fire every second time // checks for running sounds: 1968 * 14 02 00 27 82 CB 00 FF 01 37 00 00 00 A4 00 // not broken down 1969 * 17 02 00 17 86 B2 00 83 00 01 27 00 00 00 00 00 A4 00 // not in a tunnel or depot 1970 * 14 02 00 07 81 43 10 FF 01 17 00 00 00 A4 00 // not an AI company 1971 * 15 02 00 07 81 7F 00 00 FF 01 A4 00 01 01 07 00 // parameter 0 is not 1 // airhorn callback 1972 * 18 02 00 B5 81 10 00 FF 02 4A 80 01 01 4C 80 02 02 07 00 1973 * 14 02 00 A5 81 0C 00 FF 01 B5 00 33 33 A4 00 //powerrrrrrrr v1500 v1750 1974 * 14 02 00 24 81 C4 00 FF 01 DC 85 00 \b33 D6 86 // vary power based on year built // RUNNING COSTS (subroutine 98)============= 1975 * 11 02 00 21 81 7E 98 00 FF 00 00 80 // gogo gadget subroutine // vv 1976 * 18 02 00 23 81 1A 20 \b44 \2s 1A 00 01 01 21 00 00 00 21 00 // store the running cost 1977 * 18 02 00 21 81 1A 20 \b48 \2s 1A 00 01 01 21 00 00 00 21 00 // store the running cost 1978 * 14 02 00 21 81 C4 00 FF 01 // vary basecost based on year built 23 00 00 \b33 21 00 1979 * 18 02 00 21 81 10 00 FF 02 21 00 0D 0D 24 00 0B 0B A5 00 1980 * 14 02 00 A5 81 0C 00 FF 01 21 00 36 36 A5 00 // cb36 // buy menu sprites 1981 * 4 01 00 04 01 <sprites> 1986 * 9 02 00 AA 01 01 00 00 00 00 1987 * 9 02 00 2A 01 01 01 00 01 00 1988 * 9 02 00 4A 01 01 02 00 02 00 1989 * 9 02 00 6A 01 01 03 00 03 00 1990 * 24 02 00 AA 81 1C 80 FF 00 04 03 2A 00 01 01 4A 00 02 02 6A 00 03 03 AA 00 // livery based on player # 1991 * 19 02 00 AA 81 43 20 FF \2+ 7F 02 00 FF 01 AA 00 00 00 AA 00 // add para 02 to player # //buy menu powerrrrrrrr v1500 v1750 1992 * 14 02 00 24 81 01 00 FF 01 DC 85 00 \b33 D6 86 // vary power based on year // buy menu running costs // add extra fuel costs vv 1993 * 20 02 00 21 81 01 60 FF CE 02 \2u< 1A 20 \b30 \2+ 1A 00 \b48 00 00 80 1994 * 18 02 00 21 81 01 00 FF 02 // vary basecost based on year \b44 80 00 \b33 \b48 80 \b34 \b50 21 00 1995 * 18 02 00 21 81 10 00 FF 02 21 00 0D 0D 24 00 0B 0B AA 00 1996 * 14 02 00 CC 81 0C 00 FF 01 21 00 36 36 AA 00 // cb36 // REGEARING CYCLE ========== (F unit 08) // refit cargo callbacks 1997 * 42 02 00 20 81 F2 00 FF 08 // texts 01 80 01 01 02 80 00 02 03 80 03 03 04 80 04 04 05 80 05 05 06 80 06 06 07 80 07 07 08 80 08 08 FF FF 1998 * 42 02 00 22 81 F2 00 FF 08 // cb36 max speed 58 80 01 01 68 80 00 02 72 80 03 03 7C 80 04 04 85 80 05 05 8F 80 06 06 98 80 07 07 A3 80 08 08 AA 00 1999 * 42 02 00 23 81 F2 00 FF 08 // cb36 TE 41 80 01 01 31 80 00 02 2D 80 03 03 2A 80 04 04 27 80 05 05 24 80 06 06 22 80 07 07 20 80 08 08 AA 00 2000 * 18 02 00 21 81 10 00 FF 02 22 00 09 09 23 00 1F 1F A5 00 // cb36 chains 2001 * 18 02 00 A5 81 0C 00 FF 02 20 00 19 19 21 00 36 36 A5 00 // add text callback 2002 * 14 02 00 FA 81 0C 00 FF 01 A1 FF 23 23 CC 00 2003 * 10 03 00 01 08 01 FF FA 00 A5 00 2004 * 25 04 00 7F 01 08 "EMD F-Unit (Diesel)" 00 // 12 FD : 00 introdate 02 reliability 03 vlife 04 mdllife : 05 train 06 arctic 2005 * 20 00 00 07 01 08 12 FD 00 CF 25 02 14 03 19 04 33 05 00 06 07 // 08 paxloco 0D runfac 0E runbase 17 cost 19 type 2006 * 18 00 00 05 01 08 08 00 0D \b44 0E 30 4C 00 00 17 15 19 08 // 09 spd*1.6 16 weight 0B power 1F TE 2007 * 15 00 00 04 01 08 09 68 00 16 68 0B DC 05 1F 31 2008 * 15 00 00 05 01 08 13 00 14 01 15 1E 27 02 21 01 2009 * 20 00 00 05 01 08 1E E0 28 00 80 29 00 00 1D 00 00 00 00 1C 00