Vehicle Cost Calculation

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This page outlines some basic cost calculations I use in my vehicle sets, both pre-calculated spreadsheet numbers, and the code used for variable running costs in the game.  When designing a set in a spreadsheet, it's probably best to use standard numbers first, then fudge values for vehicles which you think need to be more or less expensive.
 
  
==Base Costs==
 
I use the following base costs:
 
*0F/4B8E for locomotive purchase, multiplier 08
 
*10/4B94 for wagon purchase, multiplier 0A
 
*2A/4C30 for locomotive running, multiplier 0B
 
*2B/4C36 for wagon running, multiplier 05
 
 
The NFO looks like this:
 
<pre>
 
  1 * 7 00 08 01 01 0F 08 08 // loco cost
 
  1 * 7 00 08 01 01 10 08 0A // wagons cost
 
  1 * 7 00 08 01 01 2A 08 0B // running cost
 
  1 * 7 00 08 01 01 2B 08 05 // wagon running cost
 
</pre>
 
 
__TOC__
 
 
=Trains=
 
==Locomotives==
 
===Purchase Cost===
 
====Steam Locomotives====
 
'''Weight in Tons * ProdCost'''
 
*''ProdCost'' is usually 0.25, but can be fudged between 0.2 and 0.3.
 
 
Example:  [[4-6-0 Jubilee]], 126 * 0.25 = 32
 
 
====Diesel and Electric Locomotives====
 
'''Weight in Tons * Prodcost * (Horsepower / BaseHP )'''
 
*''ProdCost'' starts at 0.4 for early experimental diesels, 0.3 for 1960s production units, down to 0.22 for 21st century designs.  Again, these numbers are fudgable if you think a particular vehicle should be more or less expensive.  For electric locomotives, early vehicles are 0.5, and is down to 0.4 by the end of the century.
 
*''BaseHP'' is a "typical" power output for engines of that type/era.  For diesels, I use 2000 for models designed before 1975, 2500 from 1975 to 1990, and 3000 after 1990.  For large electrics, I use 4000.
 
 
Example:  [[EE Type 3]], 107 * 0.3 * (1750 / 2000) = 28
 
 
===Running Cost===
 
'''(Horsepower * EffCost) / (SuspCost - MaxSpeed)'''
 
*''EffCost'' is the efficency of the design, where a higher number is worse; 5 for most steam locomotives, with a slight bonus (down to 4.5) for later very large locomotives in NARS.  3.75 for most diesels, down to 3.5 for modern designs.  3 for most electrics.  Very powerful locomotives may need lower numbers and very underpowered vehicles (eg railbusses) may need higher numbers.
 
*''SuspCost'' represents the wear and tear on the traction system and track, and is a number roughly imagined as the speed at which the vehicle will fall apart.  I use 200 for steam locomotives and 300 for modern electric locomotives, 225 for first generation diesels and 250 for modern diesels.
 
 
Example:  [[4-6-0 Jubilee]], (1550 * 5) / (200 - 90) = 70<br>
 
Example:  [[EE Type 3]], (1750 * 3.75) / (225 - 80) = 45
 
 
===Variable Running Cost===
 

Latest revision as of 02:30, 9 February 2013