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(Replacing page with 'Statistic changes/fixes: * Increased running costs on the Britannia and Boeing 727.')
 
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Statistic changes/fixes:
 
Statistic changes/fixes:
* Reduced purchase cost of the Airship.
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* Increased running costs on the Britannia and Boeing 727.
 
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Cargo changes:
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* [[Boeing 234]] can now carry all cargos.
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* Added cargo liveries for the [[Boeing 727]].
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* Added Livery Colour refits for all aircraft.  You can now fit all aircraft to one of 4 different livery styles (Company, Reverse, Alternative, Blank); useful if you want aircraft carrying different cargos or on different routes to be easily identifiable.
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<pre>
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// ============ diesel engine running cost subroutine (action 2 98)
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  475 * 11 02 00 80 81 7D 01 00 FF 00 00 80 // return base value
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  476 * 20 02 00 81 81 7D 01 20 FF \2u/ 1A 20 \b10 \2+ 7D 01 00 FF 00 00 80 // return base value +10%
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  477 * 19 02 00 82 81 7D 01 20 FF \2u/ 1A 20 \b03 \2* 1A 00 \b02 00 00 80 // return base value -33%
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  478 * 15 02 00 83 81 7D 01 20 FF \2u/ 1A 00 \b02 00 00 80 // return base value -50%
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  479 * 15 02 00 84 81 7D 01 20 FF \2u/ 1A 00 \b03 00 00 80 // return base value -66%
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  480 * 15 02 00 85 81 7D 01 20 FF \2u/ 1A 00 \b04 00 00 80 // return base value -75%
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// bonuses:
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  // running (+10% for running hard, -33% for running idle, -66% when stationary)
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  481 * 18 02 00 97 82 98 20 FF \2- B4 00 FF 01
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82 00 00 0C //running idle
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81 00  // running hard
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  482 * 14 02 00 97 82 B4 00 FF 01 97 00 02 FF 84 00 // stationary
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  483 * 17 02 00 97 86 90 00 FF FF 01 97 00 00 00 00 00 84 00 // at signal/station/depot?
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  // running -25% = (0 for running hard, -50% for running idle, -66% when stationary)
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  484 * 18 02 00 96 82 98 20 FF \2- B4 00 FF 01
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83 00 00 0C //running idle
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80 00  // running hard
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  485 * 14 02 00 96 82 B4 00 FF 01 96 00 02 FF 84 00 // stationary
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  486 * 17 02 00 96 86 90 00 FF FF 01 96 00 00 00 00 00 84 00 // at signal/station/depot?
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// running - 50% = (-33% for running hard, -66% for running idle, -75% when stationary)
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  487 * 18 02 00 95 82 98 20 FF \2- B4 00 FF 01
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84 00 00 0C //running idle
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82 00  // running hard
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  488 * 14 02 00 95 82 B4 00 FF 01 95 00 02 FF 85 00 // stationary
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  489 * 17 02 00 95 86 90 00 FF FF 01 95 00 00 00 00 00 85 00 // at signal/station/depot?
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// position (-25% for 1, -50% for > 1)
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  490 * 18 02 00 97 81 40 00 FF 02 97 00 00 00 96 00 01 01 95 00
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// base calculations:
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// add the base, max 220, resave to 7D 01
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  491 * 27 02 00 97 81 1C 20 FF \2+ 7D 01 20 FF \2u< 1A 20 \b220 \2s 1A 00 \b01 01 97 00 00 00 97 00
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//  add age of loco\2
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  492 * 26 02 00 97 85 C0 60 FF FF 00 00 \w730 \2+ 1C 00 FF FF 01 97 00 00 00 00 00 97 00
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// add 1 per 2 years after 1970 up to max 30
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  493 * 20 02 00 98 81 01 60 FF CE 02 \2u< 1A 00 \b30 01 97 00 00 00 97 00
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  494 * 14 02 00 97 81 1A 00 00 01 97 00 00 00 97 00 // set 1C to 0
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  495 * 14 02 00 98 81 01 00 FF 01 97 00 00 \b50 98 00
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// the base loco running cost is stored in 7D 01.
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// =========== end of diesel engine running cost subroutine
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// F unit 08
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  // Livery 1
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1796 * 4 01 00 04 08
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<sprites>
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1829 * 9 02 00 AA 01 01 00 00 00 00
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1830 * 9 02 00 BB 01 01 01 00 01 00
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1831 * 9 02 00 1A 01 01 02 00 02 00
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1832 * 9 02 00 1B 01 01 03 00 03 00
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  // Livery 2
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1833 * 4 01 00 04 08
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<sprites>
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1866 * 9 02 00 2A 01 01 00 00 00 00
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1867 * 9 02 00 2B 01 01 01 00 01 00
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1868 * 9 02 00 3A 01 01 02 00 02 00
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1869 * 9 02 00 3B 01 01 03 00 03 00
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  // Livery 3
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1870 * 4 01 00 04 08
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<sprites>
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1903 * 9 02 00 4A 01 01 00 00 00 00
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1904 * 9 02 00 4B 01 01 01 00 01 00
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1905 * 9 02 00 5A 01 01 02 00 02 00
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1906 * 9 02 00 5B 01 01 03 00 03 00
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// recolour passenger warbonnet
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1907 * 17 02 00 84 85 7F 0A 20 FF FF \2+ 1C 04 FF FF 00 00 80
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1908 * 14 02 00 84 81 43 18 F0 01 84 00 00 00 84 00 // get the player 2cc colour
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1909 * 14 02 00 84 82 42 00 01 01 84 00 01 01 00 C0 // pax?
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1910 * 14 02 00 84 81 47 00 FF 01 00 C0 FF FF 84 00 // buy menu?
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1911 * 14 02 00 4A 81 0C 00 FF 01 84 00 2D 2D 4A 00
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1912 * 14 02 00 4B 81 0C 00 FF 01 84 00 2D 2D 4B 00
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1913 * 14 02 00 5A 81 0C 00 FF 01 84 00 2D 2D 5A 00
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1914 * 14 02 00 5B 81 0C 00 FF 01 84 00 2D 2D 5B 00
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  // Livery 4
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1915 * 4 01 00 04 08
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<sprites>
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1948 * 9 02 00 6A 01 01 00 00 00 00
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1949 * 9 02 00 6B 01 01 01 00 01 00
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1950 * 9 02 00 7A 01 01 02 00 02 00
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1951 * 9 02 00 7B 01 01 03 00 03 00
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1952 * 24 02 00 AA 81 1C 80 FF 00 04 03 2A 00 01 01 4A 00 02 02 6A 00 03 03 AA 00 // livery based on player #
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1953 * 19 02 00 AA 81 43 20 FF \2+ 7F 02 00 FF 01 AA 00 00 00 AA 00 // add para 02 to player #
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1954 * 24 02 00 BB 81 1C 80 FF 00 04 03 2B 00 01 01 4B 00 02 02 6B 00 03 03 BB 00 // livery based on player #
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1955 * 19 02 00 BB 81 43 20 FF \2+ 7F 02 00 FF 01 BB 00 00 00 BB 00 // add para 02 to player #
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1956 * 24 02 00 1A 81 1C 80 FF 00 04 03 3A 00 01 01 5A 00 02 02 7A 00 03 03 1A 00 // livery based on player #
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1957 * 19 02 00 1A 81 43 20 FF \2+ 7F 02 00 FF 01 1A 00 00 00 1A 00 // add para 02 to player #
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1958 * 24 02 00 1B 81 1C 80 FF 00 04 03 3B 00 01 01 5B 00 02 02 7B 00 03 03 1B 00 // livery based on player #
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1959 * 19 02 00 1B 81 43 20 FF \2+ 7F 02 00 FF 01 1B 00 00 00 1B 00 // add para 02 to player #
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// Setup B unit
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// it's in the middle, is it facing backwards?
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1960 * 14 02 00 A0 81 C8 00 FF 01 1B 00 FE FF BB 00
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// it's at the back, is it facing backwards?
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1961 * 14 02 00 A1 81 C8 00 FF 01 1A 00 FE FF BB 00
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// is it at the back of a chain?
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1962 * 14 02 00 A2 81 41 08 FF 01 A1 00 00 00 A0 00
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// it's at the front, is it facing forwards?
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1963 * 14 02 00 A3 81 C8 00 FF 01 AA 00 FD FD 1B 00
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// is it at the front of a chain?
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1964 * 14 02 00 A4 81 41 00 FF 01 A3 00 00 00 A2 00
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          // sounds 4D idle 4E 4F run
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        // run when accelerating, idle when up to speed
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1965 * 18 02 00 05 82 98 20 FF 01 B4 00 FF 01 4E 80 00 0C 4F 80 //running
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1966 * 18 02 00 06 81 10 00 FF 02 05 00 07 07 4D 80 08 08 A4 00 //idling
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1967 * 14 02 00 37 81 0A 04 01 01 06 00 00 00 A4 00 // only fire every second time
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// checks for running sounds:
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1968 * 14 02 00 27 82 CB 00 FF 01 37 00 00 00 A4 00 // not broken down
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1969 * 17 02 00 17 86 B2 00 83 00 01 27 00 00 00 00 00 A4 00 // not in a tunnel or depot
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1970 * 14 02 00 07 81 43 10 FF 01 17 00 00 00 A4 00 // not an AI company
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1971 * 15 02 00 07 81 7F 00 00 FF 01 A4 00 01 01 07 00 // parameter 0 is not 1
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// airhorn callback
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1972 * 18 02 00 B5 81 10 00 FF 02 4A 80 01 01 4C 80 02 02 07 00
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1973 * 14 02 00 A5 81 0C 00 FF 01 B5 00 33 33 A4 00
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//powerrrrrrrr                          v1500        v1750
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1974 * 14 02 00 24 81 C4 00 FF 01 DC 85 00 \b33 D6 86 // vary power based on year built
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// RUNNING COSTS (subroutine 98)=============
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1975 * 11 02 00 21 81 7E 98 00 FF 00 00 80 // gogo gadget subroutine
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  //                                vv
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1976 * 18 02 00 23 81 1A 20 \b44 \2s 1A 00 01 01 21 00 00 00 21 00 // store the running cost
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1977 * 18 02 00 21 81 1A 20 \b48 \2s 1A 00 01 01 21 00 00 00 21 00 // store the running cost
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1978 * 14 02 00 21 81 C4 00 FF 01 // vary basecost based on year built
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23 00 00 \b33
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21 00
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1979 * 18 02 00 21 81 10 00 FF 02 21 00 0D 0D 24 00 0B 0B A5 00
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1980 * 14 02 00 A5 81 0C 00 FF 01 21 00 36 36 A5 00 // cb36
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// buy menu sprites
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1981 * 4 01 00 04 01
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<sprites>
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1986 * 9 02 00 AA 01 01 00 00 00 00
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1987 * 9 02 00 2A 01 01 01 00 01 00
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1988 * 9 02 00 4A 01 01 02 00 02 00
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1989 * 9 02 00 6A 01 01 03 00 03 00
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1990 * 24 02 00 AA 81 1C 80 FF 00 04 03 2A 00 01 01 4A 00 02 02 6A 00 03 03 AA 00 // livery based on player #
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1991 * 19 02 00 AA 81 43 20 FF \2+ 7F 02 00 FF 01 AA 00 00 00 AA 00 // add para 02 to player #
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//buy menu powerrrrrrrr                v1500        v1750
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1992 * 14 02 00 24 81 01 00 FF 01 DC 85 00 \b33 D6 86 // vary power based on year
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  // buy menu running costs
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  // add extra fuel costs                                              vv
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1993 * 20 02 00 21 81 01 60 FF CE 02 \2u< 1A 20 \b30 \2+ 1A 00 \b48 00 00 80
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1994 * 18 02 00 21 81 01 00 FF 02 // vary basecost based on year
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\b44 80  00 \b33
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\b48 80 \b34 \b50
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21 00
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1995 * 18 02 00 21 81 10 00 FF 02 21 00 0D 0D 24 00 0B 0B AA 00
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1996 * 14 02 00 CC 81 0C 00 FF 01 21 00 36 36 AA 00 // cb36
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// REGEARING CYCLE ========== (F unit 08)
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// refit cargo callbacks
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1997 * 42 02 00 20 81 F2 00 FF 08 // texts
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  01 80 01 01
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  02 80 00 02
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  03 80 03 03
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  04 80 04 04
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  05 80 05 05
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  06 80 06 06
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  07 80 07 07
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  08 80 08 08
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  FF FF
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1998 * 42 02 00 22 81 F2 00 FF 08 // cb36 max speed
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  58 80 01 01
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  68 80 00 02
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  72 80 03 03
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  7C 80 04 04
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  85 80 05 05
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  8F 80 06 06
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  98 80 07 07
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  A3 80 08 08
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  AA 00
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1999 * 42 02 00 23 81 F2 00 FF 08 // cb36 TE
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  41 80 01 01
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  31 80 00 02
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  2D 80 03 03
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  2A 80 04 04
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  27 80 05 05
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  24 80 06 06
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  22 80 07 07
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  20 80 08 08
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  AA 00
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2000 * 18 02 00 21 81 10 00 FF 02 22 00 09 09 23 00 1F 1F A5 00 // cb36 chains
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2001 * 18 02 00 A5 81 0C 00 FF 02 20 00 19 19 21 00 36 36 A5 00
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        // add text callback
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2002 * 14 02 00 FA 81 0C 00 FF 01 A1 FF 23 23 CC 00
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2003 * 10 03 00 01 08 01 FF FA 00 A5 00
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2004 * 25 04 00 7F 01 08 "EMD F-Unit (Diesel)" 00
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// 12 FD : 00 introdate 02 reliability 03 vlife 04 mdllife : 05 train 06 arctic
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2005 * 20 00 00 07 01 08 12 FD 00 CF 25 02 14 03 19 04 33 05 00 06 07
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// 08 paxloco 0D runfac 0E runbase 17 cost 19 type
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2006 * 18 00 00 05 01 08 08 00 0D \b44 0E 30 4C 00 00 17 15 19 08
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// 09 spd*1.6 16 weight 0B power 1F TE
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2007 * 15 00 00 04 01 08 09 68 00 16 68 0B DC 05 1F 31
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2008 * 15 00 00 05 01 08 13 00 14 01 15 1E 27 02 21 01
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2009 * 20 00 00 05 01 08 1E E0 28 00 80 29 00 00 1D 00 00 00 00 1C 00</pre>
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Latest revision as of 09:27, 27 April 2009

Statistic changes/fixes:

  • Increased running costs on the Britannia and Boeing 727.
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