TaI Town Information
(New page: TaI towns use a zoning system and town "personalities" to add more depth to the town system in OTTD. __TOC__ =Town Types= '''Important Note!''' Town types are achieved through building lim...) |
|||
Line 8: | Line 8: | ||
==Type 1: City== | ==Type 1: City== | ||
*Population limit: 10,000 (1800), 20,000 (1900), 30,000 (2000) | *Population limit: 10,000 (1800), 20,000 (1900), 30,000 (2000) | ||
− | *Building mix: 1/8 light industrial. Limited heavy industries. | + | *Building mix: 1/8 light industrial. Limited [[heavy industries]]. |
*Incidence: 1 in 16 in temperate, 0 in snow/desert. | *Incidence: 1 in 16 in temperate, 0 in snow/desert. | ||
Revision as of 06:31, 29 March 2009
TaI towns use a zoning system and town "personalities" to add more depth to the town system in OTTD.
Contents |
Town Types
Important Note! Town types are achieved through building limitations as the game unfolds. The "city" types will not necessarily be larger than the "town" types at the start of the game, and if you use the OTTD city feature to make some towns larger at the beginning of the game, there is no guarantee that OTTD's cities and TaI's cities will coincide.
The town type can be determined by using the query tool on the city/town hall.
Type 1: City
- Population limit: 10,000 (1800), 20,000 (1900), 30,000 (2000)
- Building mix: 1/8 light industrial. Limited heavy industries.
- Incidence: 1 in 16 in temperate, 0 in snow/desert.
Type 2: Industrial City
- Population limit: 5,000 (1800), 10,000 (1900), 15,000 (2000)
- Building mix: 1/2 light industrial. All heavy industries.
- Incidence: 1 in 8 in temperate, 1 in 16 in snow/desert.
Type 3: Small City
- Population limit: 2,000 (1800), 5,000 (1900), 8,000 (2000)
- Building mix: 1/4 light industrial. Limited heavy industries. No highrise.
- Incidence: 3 in 16 in temperate, 1 in 4 in snow/desert.
Type 4: Industrial Town
- Population limit: 1,000 (1800), 2,000 (1900), 3,000 (2000)
- Building mix: 1/2 light industrial. All heavy industries. No highrise.
- Incidence: 3 in 16 in temperate, 1 in 4 in snow/desert.
Type 5: Planned Town
- Population limit: 1,000 (1800), 2,000 (1900), 3,000 (2000)
- Building mix: No light industrial. No heavy industries. No highrise. No city residential.
- Incidence: 3 in 16 in temperate, 1 in 4 in snow/desert.
Type 6: Small Town
- Population limit: 500 (1800), 1,000 (1900), 1,500 (2000)
- Population limit (snow/desert): 100 (1800), 400 (1900), 700 (2000)
- Building mix: 1/2 light industrial. Limited heavy industries. No highrise. No city residential.
- Incidence: 1 in 4 in temperate, 1 in 4 in snow/desert.
Building Types
Residential
Residential buildings are where people live. They have relatively high population, low mail generation, and accept food.
Rural
Urban
City
Highrise
Commercial
Commercial buildings are shops and offices. They have relatively low population, high mail generation, and accept goods.
Rural
Urban
City
Highrise
Industrial
Industrial buildings are where people work. They have relatively low population, high mail generation, and accept goods. Heavy industries are coded as industries rather than town buildings. They accept and produce various cargos.
Rural
Light
Heavy
Other
These are special buildings.