Pikka's Basic Industries
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[[Image:Snowmines.png|thumb|378px|right|Snow-covered arctic coal and iron ore mines.]] | [[Image:Snowmines.png|thumb|378px|right|Snow-covered arctic coal and iron ore mines.]] | ||
'''Pikka's Basic Industries''' is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features [[stockpiling]] for all secondary industries, requirements for industry placement, and new graphics. | '''Pikka's Basic Industries''' is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features [[stockpiling]] for all secondary industries, requirements for industry placement, and new graphics. | ||
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+ | The set uses the default cargos where possible, but there are a few new cargos (eg fuel oil) which will require newcargos-compatible vehicle sets to transport. | ||
__TOC__ | __TOC__ | ||
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==Downloads and links== | ==Downloads and links== | ||
− | *[http://www.pikkarail.com/ttdp/grf/pikkindw.grf Windows GRF, v1. | + | *[http://www.pikkarail.com/ttdp/grf/pikkindw.grf Windows GRF, v1.5 06/09/2008] |
− | *[http://www.pikkarail.com/ttdp/grf/pikkindd.grf DOS GRF, v1. | + | *[http://www.pikkarail.com/ttdp/grf/pikkindd.grf DOS GRF, v1.5 06/09/2008] |
*[http://www.tt-forums.net/viewtopic.php?t=32137 tt-forums discussion thread] | *[http://www.tt-forums.net/viewtopic.php?t=32137 tt-forums discussion thread] |
Latest revision as of 15:07, 8 July 2009
Pikka's Basic Industries is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features stockpiling for all secondary industries, requirements for industry placement, and new graphics.
The set uses the default cargos where possible, but there are a few new cargos (eg fuel oil) which will require newcargos-compatible vehicle sets to transport.
Contents |
[edit] Temperate Industries
[edit] Primary Industries
Coal mine |
|
---|---|
Farm |
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Iron ore mine |
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Oil wells |
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Oil rig |
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Forest |
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Bank |
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[edit] Secondary Industries
Power plant |
|
---|---|
Oil refinery |
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Sawmill |
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Steel mill |
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Food processing plant |
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Brewery |
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[edit] Tertiary Industries
Factory |
|
---|---|
Fuel depot |
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[edit] Arctic Industries
[edit] Primary Industries
Coal mine |
|
---|---|
Farm |
|
Iron ore mine |
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Oil wells |
|
Oil rig |
|
Forest |
|
Gold mine |
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[edit] Secondary Industries
Power plant |
|
---|---|
Oil refinery |
|
Paper mill |
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Steel mill |
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Food processing plant |
|
Bank |
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[edit] Tertiary Industries
Factory |
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---|---|
Fuel depot |
|
[edit] Tropic Industries
[edit] Primary Industries
Farm |
|
---|---|
Copper ore mine |
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Oil wells |
|
Oil rig |
|
Fruit plantation |
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Rubber plantation |
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Lumber mill |
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Diamond mine |
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Water supply |
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[edit] Secondary Industries
Oil refinery |
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---|---|
Rubber works |
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Food processing plant |
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Water tower |
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Bank |
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[edit] Tertiary Industries
Power plant |
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---|---|
Copper mill |
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Factory |
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Fuel depot |
|
[edit] Release notes
- Building restrictions only apply to randomly generated or player-built industries. You can put an industry anywhere you like in the scenario editor.
- Because of the population requirements, some secondary industries (eg factories) may be very scarce or even completely absent when starting a new game in tropic or arctic. This is considered a feature rather than a bug. ;)
[edit] GRF Parameters
Number | Function |
---|---|
0 | 1 = Food processing plants and breweries produce food in temperate, instead of goods |