Modified Building Costs
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These little grfs modify the costs of building infrastructure. Their purpose is to make the game more challenging, and to encourage players to '''build in the landscape''', rather than just flattening, bridging and tunneling the landscape into insignficance. | These little grfs modify the costs of building infrastructure. Their purpose is to make the game more challenging, and to encourage players to '''build in the landscape''', rather than just flattening, bridging and tunneling the landscape into insignficance. | ||
− | There are two grfs; '''pb_build.grf''' and '''pb_bridg.grf'''. Because these grfs contain no graphics, there are no | + | There are two grfs; '''pb_build.grf''' and '''pb_bridg.grf'''. Because these grfs contain no graphics, there are no separate DOS versions. |
__TOC__ | __TOC__ | ||
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==Compatibility== | ==Compatibility== | ||
− | If both grfs are used, pb_bridg.grf should be loaded '''after''' pb_build.grf. | + | If both grfs are used, pb_bridg.grf should be loaded '''after''' pb_build.grf. pb_bridg.grf will also complain if my [[viaduct]] is loaded, as the viaduct wasn't designed with this grf in mind - it will still work, but the viaduct will be ridiculously expensive, and/or will have its stats changed to those of the wooden bridge. |
− | pb_bridg.grf ''should'' be compatible with grfs such as roadsets which change the bridge graphics, but it should be loaded after any such sets, otherwise the bridges may end up with an odd mixture of properties, or pb_bridg may be overriden altogether. | + | pb_bridg.grf ''should'' be compatible with other grfs such as roadsets which change the bridge graphics, but it should be loaded after any such sets, otherwise the bridges may end up with an odd mixture of properties, or pb_bridg may be overriden altogether. |
[[category:GRFs]] | [[category:GRFs]] |
Latest revision as of 05:21, 28 June 2007
These little grfs modify the costs of building infrastructure. Their purpose is to make the game more challenging, and to encourage players to build in the landscape, rather than just flattening, bridging and tunneling the landscape into insignficance.
There are two grfs; pb_build.grf and pb_bridg.grf. Because these grfs contain no graphics, there are no separate DOS versions.
Contents |
[edit] pb_build.grf
This grf modifies the base costs of building infrastructure.
[edit] pb_bridg.grf
This grf modifies the costs and statistics of the bridges. The full and proper name of this grf is Expensive, Short and Slow Bridges, just to make sure you're fully aware of what you're in for. ;)
Bridge | Year | Length | Speed | Cost |
---|---|---|---|---|
Wooden | 1800 | 0 to 12 | 50 mph | 40 |
Concrete | 1920 | 0 to 2 | 60 mph | 40 |
Girder, Steel | 1850 | 0 to 8 | 70 mph | 70 |
Suspension, Steel | 1900 | 3 to 5 | 40 mph | 30 |
Cantilever, Steel | 1875 | 3 to 12 | 150 mph | 120 |
Girder, Steel | 1875 | 0 to 3 | 100 mph | 80 |
- Length does not include ramps.
- All other bridges are completely disabled (yes, no tubular bridges).
[edit] Compatibility
If both grfs are used, pb_bridg.grf should be loaded after pb_build.grf. pb_bridg.grf will also complain if my viaduct is loaded, as the viaduct wasn't designed with this grf in mind - it will still work, but the viaduct will be ridiculously expensive, and/or will have its stats changed to those of the wooden bridge.
pb_bridg.grf should be compatible with other grfs such as roadsets which change the bridge graphics, but it should be loaded after any such sets, otherwise the bridges may end up with an odd mixture of properties, or pb_bridg may be overriden altogether.