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− | __TOC__
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− | These are sprite templates and offsets for each of the available train vehicle lengths, from 3/8 through to 8/8.
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− | ==3/8==
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− | [[image:333.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 18 8 -3 -18
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -9 -11
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -4 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 1 -6
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− | 5 SPRITES\x.pcx 128 0 01 18 8 -3 -8
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -19 -6
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -24 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -9 -11
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− | ==4/8==
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− | [[image:444.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 18 8 -3 -14
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -9 -11
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -6 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 -1 -7
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− | 5 SPRITES\x.pcx 128 0 01 18 8 -3 -6
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -17 -7
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -22 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -9 -11
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− |
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− | ==5/8==
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− | [[image:555.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 18 8 -3 -13
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -11 -10
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -8 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 -1 -7
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− | 5 SPRITES\x.pcx 128 0 01 18 8 -3 -7
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -17 -7
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -20 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -7 -10
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− |
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− | ==6/8==
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− | [[image:666.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 20 8 -3 -12
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -11 -10
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -10 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 -3 -8
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− | 5 SPRITES\x.pcx 128 0 01 20 8 -3 -8
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -15 -8
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -18 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -7 -10
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− | ===reversed===
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− | "Reversed" sprites (to make the vehicle display correctly when reversed; check vehicle variable C8) keep the same sprite order, but swap the first four offset blocks with the second four.
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− |
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− | 1 SPRITES\x.pcx 0 0 01 20 8 -3 -8
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -15 -8
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -18 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 -7 -10
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− | 5 SPRITES\x.pcx 128 0 01 20 8 -3 -12
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -11 -10
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -10 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -3 -8
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− | ===backwards===
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− | "Backwards" sprites (to display the vehicle backwards) keep the same offsets, but swap the first four sprites with the second four.
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− |
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− | 1 SPRITES\x.pcx 128 0 01 20 8 -3 -12
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− | 2 SPRITES\x.pcx 144 0 09 16 20 -11 -10
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− | 3 SPRITES\x.pcx 176 0 01 12 28 -10 -8
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− | 4 SPRITES\x.pcx 224 0 09 16 20 -3 -8
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− | 5 SPRITES\x.pcx 0 0 01 20 8 -3 -8
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− | 6 SPRITES\x.pcx 16 0 09 16 20 -15 -8
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− | 7 SPRITES\x.pcx 48 0 01 12 28 -18 -8
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− | 8 SPRITES\x.pcx 96 0 09 16 20 -7 -10
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− | ==7/8==
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− | [[image:777.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 22 8 -3 -12
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -12 -9
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -12 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 -4 -8
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− | 5 SPRITES\x.pcx 128 0 01 22 8 -3 -10
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -14 -8
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -16 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -6 -9
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− | ===reversed===
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− | "Reversed" sprites (to make the vehicle display correctly when reversed; check vehicle variable C8) keep the same sprite order, but swap the first four offset blocks with the second four.
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− |
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− | 1 SPRITES\x.pcx 0 0 01 22 8 -3 -10
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− | 2 SPRITES\x.pcx 16 0 09 16 20 -14 -8
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− | 3 SPRITES\x.pcx 48 0 01 12 28 -16 -8
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− | 4 SPRITES\x.pcx 96 0 09 16 20 -6 -9
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− | 5 SPRITES\x.pcx 128 0 01 22 8 -3 -12
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− | 6 SPRITES\x.pcx 144 0 09 16 20 -12 -9
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− | 7 SPRITES\x.pcx 176 0 01 12 28 -12 -8
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− | 8 SPRITES\x.pcx 224 0 09 16 20 -4 -8
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− |
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− | ===backwards===
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− |
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− | "Backwards" sprites (to display the vehicle backwards) keep the same offsets, but swap the first four sprites with the second four.
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− |
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− | 1 SPRITES\x.pcx 128 0 01 22 8 -3 -12
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− | 2 SPRITES\x.pcx 144 0 09 16 20 -12 -9
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− | 3 SPRITES\x.pcx 176 0 01 12 28 -12 -8
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− | 4 SPRITES\x.pcx 224 0 09 16 20 -4 -8
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− | 5 SPRITES\x.pcx 0 0 01 22 8 -3 -10
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− | 6 SPRITES\x.pcx 16 0 09 16 20 -14 -8
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− | 7 SPRITES\x.pcx 48 0 01 12 28 -16 -8
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− | 8 SPRITES\x.pcx 96 0 09 16 20 -6 -9
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− | [[image:7_tall.png]]
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− |
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− | ===4 extra pixel height (for pantographs etc)===
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− | 1 SPRITES\x.pcx 0 0 01 26 8 -3 -16
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− | 2 SPRITES\x.pcx 16 0 09 20 20 -12 -13
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− | 3 SPRITES\x.pcx 48 0 01 16 28 -12 -12
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− | 4 SPRITES\x.pcx 96 0 09 20 20 -4 -12
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− | 5 SPRITES\x.pcx 128 0 01 26 8 -3 -14
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− | 6 SPRITES\x.pcx 144 0 09 20 20 -14 -12
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− | 7 SPRITES\x.pcx 176 0 01 16 28 -16 -12
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− | 8 SPRITES\x.pcx 224 0 09 20 20 -6 -13
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− | ==8/8==
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− | [[image:888.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 24 8 -3 -12
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− | 2 SPRITES\x.pcx 16 0 09 17 22 -14 -9
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− | 3 SPRITES\x.pcx 48 0 01 12 32 -16 -8
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− | 4 SPRITES\x.pcx 96 0 09 17 22 -6 -9
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− | 5 SPRITES\x.pcx 128 0 01 24 8 -3 -12
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− | 6 SPRITES\x.pcx 144 0 09 17 22 -14 -9
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− | 7 SPRITES\x.pcx 176 0 01 12 32 -16 -8
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− | 8 SPRITES\x.pcx 224 0 09 17 22 -6 -9
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− | [[image:8_tall.png]]
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− |
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− | 8/8 vehicles have symmetrical offsets so do not need seperate reversed sprites.
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− |
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− | ===4 extra pixel height (for pantographs etc)===
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− | 1 SPRITES\x.pcx 0 0 01 28 8 -3 -16
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− | 2 SPRITES\x.pcx 16 0 09 21 22 -14 -13
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− | 3 SPRITES\x.pcx 48 0 01 16 32 -16 -12
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− | 4 SPRITES\x.pcx 96 0 09 21 22 -6 -13
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− | 5 SPRITES\x.pcx 128 0 01 28 8 -3 -16
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− | 6 SPRITES\x.pcx 144 0 09 21 22 -14 -13
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− | 7 SPRITES\x.pcx 176 0 01 16 32 -16 -12
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− | 8 SPRITES\x.pcx 224 0 09 21 22 -6 -13
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− |
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− | ==9/8==
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− | This is an 8/8 coded vehicle, with a 1/8 overhang at the back. Intended for large steam locomotives with a tender with a 1/8 gap at the front.
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− |
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− | [[image:999.png]]
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− | ===forwards===
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− | 1 SPRITES\x.pcx 0 0 01 26 8 -3 -12
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− | 2 SPRITES\x.pcx 16 0 09 19 24 -16 -10
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− | 3 SPRITES\x.pcx 48 0 01 12 36 -20 -8
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− | 4 SPRITES\x.pcx 96 0 09 19 24 -8 -11
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− | 5 SPRITES\x.pcx 128 0 01 26 8 -3 -14
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− | 6 SPRITES\x.pcx 144 0 09 19 24 -14 -11
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− | 7 SPRITES\x.pcx 176 0 01 12 36 -16 -8
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− | 8 SPRITES\x.pcx 224 0 09 19 24 -6 -10
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− | ==PJ1K gauging template==
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− | [[Image:pj1k_gauging.png]]
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− |
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− | PJ1K uses standard dimensions, except;
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− | *The roof is 1 pixel lower in the vertical and horizontal views, and half a pixel lower in the diagonals
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− | *One pixel is chopped off the outer edges of the diagonal sprites (which makes the vehicle look thinner)
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− | [[category:NFO]]
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