Pikka's Basic Industries
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[[Image:Snowmines.png|thumb|378px|right|Snow-covered arctic coal and iron ore mines.]] | [[Image:Snowmines.png|thumb|378px|right|Snow-covered arctic coal and iron ore mines.]] | ||
'''Pikka's Basic Industries''' is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features [[stockpiling]] for all secondary industries, requirements for industry placement, and new graphics. | '''Pikka's Basic Industries''' is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features [[stockpiling]] for all secondary industries, requirements for industry placement, and new graphics. | ||
+ | |||
+ | The set uses the default cargos where possible, but there are a few new cargos (eg fuel oil) which will require newcargos-compatible vehicle sets to transport. | ||
__TOC__ | __TOC__ | ||
Line 45: | Line 47: | ||
!Power plant | !Power plant | ||
| | | | ||
− | * Stockpiles coal (1000t); produces nothing. | + | * Stockpiles coal (max 1000t); produces nothing. |
* Building req: within 20 tiles of a town of 200 population. | * Building req: within 20 tiles of a town of 200 population. | ||
|- | |- | ||
!Oil refinery | !Oil refinery | ||
| | | | ||
− | * Stockpiles oil (1200kl); produces fuel oil and plastic. | + | * Stockpiles oil (max 1200kl); produces fuel oil and plastic. |
* Building req: within 20 tiles of a town of 300 population. | * Building req: within 20 tiles of a town of 300 population. | ||
|- | |- | ||
!Sawmill | !Sawmill | ||
| | | | ||
− | * Stockpiles wood (1000t); produces lumber and goods. | + | * Stockpiles wood (max 1000t); produces lumber and goods. |
* Building req: within 15 tiles of a town of 300 population. | * Building req: within 15 tiles of a town of 300 population. | ||
|- | |- | ||
!Steel mill | !Steel mill | ||
| | | | ||
− | * Stockpiles iron ore (1000t) and coal (750t); produces steel. | + | * Stockpiles iron ore (max 1000t) and coal (max 750t); produces steel. |
* Building req: within 15 tiles of a town of 400 population. | * Building req: within 15 tiles of a town of 400 population. | ||
|- | |- | ||
!Food processing plant | !Food processing plant | ||
| | | | ||
− | * Stockpiles grain (700t) and livestock (700); produces goods. | + | * Stockpiles grain (max 700t) and livestock (max 700); produces goods. |
* Building req: within 10 tiles of a town of 200 population. | * Building req: within 10 tiles of a town of 200 population. | ||
|- | |- | ||
!Brewery | !Brewery | ||
| | | | ||
− | * Stockpiles grain ( | + | * Stockpiles grain (max 700t); produces goods. |
* Building req: within 10 tiles of a town of 200 population. | * Building req: within 10 tiles of a town of 200 population. | ||
|- | |- | ||
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!Factory | !Factory | ||
| | | | ||
− | * Stockpiles steel, lumber and plastic; produces goods. | + | * Stockpiles steel, lumber and plastic (max 2000t in total); produces goods. |
* Building req: within 20 tiles of a town of 400 population. | * Building req: within 20 tiles of a town of 400 population. | ||
|- | |- | ||
!Fuel depot | !Fuel depot | ||
| | | | ||
− | * Stockpiles fuel oil; produces nothing. | + | * Stockpiles fuel oil (800kl); produces nothing. |
* Building req: within 10 tiles of a town. | * Building req: within 10 tiles of a town. | ||
|} | |} | ||
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*Because of the population requirements, some secondary industries (eg factories) may be very scarce or even completely absent when starting a new game in tropic or arctic. This is considered a feature rather than a bug. ;) | *Because of the population requirements, some secondary industries (eg factories) may be very scarce or even completely absent when starting a new game in tropic or arctic. This is considered a feature rather than a bug. ;) | ||
+ | |||
+ | ==GRF Parameters== | ||
+ | {|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center | ||
+ | ! Number !! Function | ||
+ | |- | ||
+ | |0 | ||
+ | |1 = Food processing plants and breweries produce food in temperate, instead of goods | ||
+ | |} | ||
+ | |||
==Downloads and links== | ==Downloads and links== | ||
− | *[http://www.pikkarail.com/ttdp/grf/pikkindw.grf Windows GRF, v1. | + | *[http://www.pikkarail.com/ttdp/grf/pikkindw.grf Windows GRF, v1.5 06/09/2008] |
− | *[http://www.pikkarail.com/ttdp/grf/pikkindd.grf DOS GRF, v1. | + | *[http://www.pikkarail.com/ttdp/grf/pikkindd.grf DOS GRF, v1.5 06/09/2008] |
*[http://www.tt-forums.net/viewtopic.php?t=32137 tt-forums discussion thread] | *[http://www.tt-forums.net/viewtopic.php?t=32137 tt-forums discussion thread] |
Latest revision as of 15:07, 8 July 2009
Pikka's Basic Industries is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features stockpiling for all secondary industries, requirements for industry placement, and new graphics.
The set uses the default cargos where possible, but there are a few new cargos (eg fuel oil) which will require newcargos-compatible vehicle sets to transport.
Contents |
[edit] Temperate Industries
[edit] Primary Industries
Coal mine |
|
---|---|
Farm |
|
Iron ore mine |
|
Oil wells |
|
Oil rig |
|
Forest |
|
Bank |
|
[edit] Secondary Industries
Power plant |
|
---|---|
Oil refinery |
|
Sawmill |
|
Steel mill |
|
Food processing plant |
|
Brewery |
|
[edit] Tertiary Industries
Factory |
|
---|---|
Fuel depot |
|
[edit] Arctic Industries
[edit] Primary Industries
Coal mine |
|
---|---|
Farm |
|
Iron ore mine |
|
Oil wells |
|
Oil rig |
|
Forest |
|
Gold mine |
|
[edit] Secondary Industries
Power plant |
|
---|---|
Oil refinery |
|
Paper mill |
|
Steel mill |
|
Food processing plant |
|
Bank |
|
[edit] Tertiary Industries
Factory |
|
---|---|
Fuel depot |
|
[edit] Tropic Industries
[edit] Primary Industries
Farm |
|
---|---|
Copper ore mine |
|
Oil wells |
|
Oil rig |
|
Fruit plantation |
|
Rubber plantation |
|
Lumber mill |
|
Diamond mine |
|
Water supply |
|
[edit] Secondary Industries
Oil refinery |
|
---|---|
Rubber works |
|
Food processing plant |
|
Water tower |
|
Bank |
|
[edit] Tertiary Industries
Power plant |
|
---|---|
Copper mill |
|
Factory |
|
Fuel depot |
|
[edit] Release notes
- Building restrictions only apply to randomly generated or player-built industries. You can put an industry anywhere you like in the scenario editor.
- Because of the population requirements, some secondary industries (eg factories) may be very scarce or even completely absent when starting a new game in tropic or arctic. This is considered a feature rather than a bug. ;)
[edit] GRF Parameters
Number | Function |
---|---|
0 | 1 = Food processing plants and breweries produce food in temperate, instead of goods |