Pikka's Basic Industries
From PikkaWiki
(Difference between revisions)
(→Primary Industries) |
(→Secondary Industries) |
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!Power plant | !Power plant | ||
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− | * Stockpiles coal; produces nothing. | + | * Stockpiles coal (1000t); produces nothing. |
* Building req: within 20 tiles of a town of 200 population. | * Building req: within 20 tiles of a town of 200 population. | ||
|- | |- | ||
!Oil refinery | !Oil refinery | ||
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− | * Stockpiles oil; produces fuel oil and plastic. | + | * Stockpiles oil (1200kl); produces fuel oil and plastic. |
* Building req: within 20 tiles of a town of 300 population. | * Building req: within 20 tiles of a town of 300 population. | ||
|- | |- | ||
!Sawmill | !Sawmill | ||
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− | * Stockpiles wood; produces lumber and goods. | + | * Stockpiles wood (1000t); produces lumber and goods. |
* Building req: within 15 tiles of a town of 300 population. | * Building req: within 15 tiles of a town of 300 population. | ||
|- | |- | ||
!Steel mill | !Steel mill | ||
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− | * Stockpiles iron ore and coal; produces steel. | + | * Stockpiles iron ore (1000t) and coal (750t); produces steel. |
* Building req: within 15 tiles of a town of 400 population. | * Building req: within 15 tiles of a town of 400 population. | ||
|- | |- | ||
!Food processing plant | !Food processing plant | ||
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− | * Stockpiles grain and livestock; produces goods. | + | * Stockpiles grain (700t) and livestock (700); produces goods. |
* Building req: within 10 tiles of a town of 200 population. | * Building req: within 10 tiles of a town of 200 population. | ||
|- | |- | ||
!Brewery | !Brewery | ||
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− | * Stockpiles grain; produces goods. | + | * Stockpiles grain (500t); produces goods. |
* Building req: within 10 tiles of a town of 200 population. | * Building req: within 10 tiles of a town of 200 population. | ||
|- | |- |
Revision as of 12:36, 19 October 2007
Pikka's Basic Industries is an industry grf for TTDPatch. It contains industries for temperate, arctic and tropic climates, and features stockpiling for all secondary industries, requirements for industry placement, and new graphics.
Contents |
Temperate Industries
Primary Industries
Coal mine |
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Farm |
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Iron ore mine |
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Oil wells |
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Oil rig |
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Forest |
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Bank |
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Secondary Industries
Power plant |
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Oil refinery |
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Sawmill |
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Steel mill |
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Food processing plant |
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Brewery |
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Tertiary Industries
Factory |
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Fuel depot |
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Arctic Industries
Primary Industries
Coal mine |
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Farm |
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Iron ore mine |
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Oil wells |
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Oil rig |
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Forest |
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Gold mine |
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Secondary Industries
Power plant |
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Oil refinery |
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Paper mill |
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Steel mill |
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Food processing plant |
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Bank |
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Tertiary Industries
Factory |
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Fuel depot |
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Tropic Industries
Primary Industries
Farm |
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Copper ore mine |
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Oil wells |
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Oil rig |
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Fruit plantation |
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Rubber plantation |
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Lumber mill |
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Diamond mine |
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Water supply |
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Secondary Industries
Oil refinery |
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Rubber works |
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Food processing plant |
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Water tower |
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Bank |
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Tertiary Industries
Power plant |
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Copper mill |
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Factory |
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Fuel depot |
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Release notes
- Building restrictions only apply to randomly generated or player-built industries. You can put an industry anywhere you like in the scenario editor.
- Because of the population requirements, some secondary industries (eg factories) may be very scarce or even completely absent when starting a new game in tropic or arctic. This is considered a feature rather than a bug. ;)