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		<title>PikkaWiki - User contributions [en]</title>
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		<updated>2026-04-15T01:16:50Z</updated>
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	<entry>
		<id>http://pikka.users.tt-forums.net/wiki/index.php?title=Category:GRFs</id>
		<title>Category:GRFs</title>
		<link rel="alternate" type="text/html" href="http://pikka.users.tt-forums.net/wiki/index.php?title=Category:GRFs"/>
				<updated>2007-11-07T03:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;58.173.250.145: Undo revision 239 by Special:Contributions/201.147.99.226 (User talk:201.147.99.226)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category contains all grf files I have released.  Or at least, all grf files I have released that have wiki pages.&lt;/div&gt;</summary>
		<author><name>58.173.250.145</name></author>	</entry>

	<entry>
		<id>http://pikka.users.tt-forums.net/wiki/index.php?title=Pikka%27s_Basic_Industries</id>
		<title>Pikka's Basic Industries</title>
		<link rel="alternate" type="text/html" href="http://pikka.users.tt-forums.net/wiki/index.php?title=Pikka%27s_Basic_Industries"/>
				<updated>2007-11-07T03:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;58.173.250.145: rv&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Snowmines.png|thumb|378px|right|Snow-covered arctic coal and iron ore mines.]]&lt;br /&gt;
'''Pikka's Basic Industries''' is an industry grf for TTDPatch.  It contains industries for temperate, arctic and tropic climates, and features [[stockpiling]] for all secondary industries, requirements for industry placement, and new graphics.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Temperate Industries==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Coal mine &lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Farm &lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Iron ore mine&lt;br /&gt;
|&lt;br /&gt;
* Slight production increase.&lt;br /&gt;
|-&lt;br /&gt;
!Oil wells&lt;br /&gt;
|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Allow production increases before 1950.&lt;br /&gt;
|-&lt;br /&gt;
!Oil rig&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Forest&lt;br /&gt;
|&lt;br /&gt;
* Allow building on hillsides.&lt;br /&gt;
* New industry layouts.&lt;br /&gt;
|-&lt;br /&gt;
!Bank&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Power plant&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles coal (max 1000t); produces nothing.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
!Oil refinery&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles oil (max 1200kl); produces fuel oil and plastic.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 300 population.&lt;br /&gt;
|-&lt;br /&gt;
!Sawmill&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles wood (max 1000t); produces lumber and goods.  &lt;br /&gt;
* Building req: within 15 tiles of a town of 300 population.&lt;br /&gt;
|-&lt;br /&gt;
!Steel mill&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles iron ore (max 1000t) and coal (max 750t); produces steel.  &lt;br /&gt;
* Building req: within 15 tiles of a town of 400 population.&lt;br /&gt;
|-&lt;br /&gt;
!Food processing plant&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles grain (max 700t) and livestock (max 700); produces goods.  &lt;br /&gt;
* Building req: within 10 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
!Brewery&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles grain (max 700t); produces goods.  &lt;br /&gt;
* Building req: within 10 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Tertiary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Factory&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles steel, lumber and plastic (max 2000t in total); produces goods.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 400 population.&lt;br /&gt;
|-&lt;br /&gt;
!Fuel depot&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles fuel oil (800kl); produces nothing.  &lt;br /&gt;
* Building req: within 10 tiles of a town.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Arctic Industries==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Coal mine &lt;br /&gt;
|&lt;br /&gt;
* Has snowy graphics for above the snowline.&lt;br /&gt;
|-&lt;br /&gt;
!Farm &lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Iron ore mine&lt;br /&gt;
|&lt;br /&gt;
* Produces iron ore.&lt;br /&gt;
* Has snowy graphics for above the snowline.&lt;br /&gt;
|-&lt;br /&gt;
!Oil wells&lt;br /&gt;
|&lt;br /&gt;
* New graphics.&lt;br /&gt;
|-&lt;br /&gt;
!Oil rig&lt;br /&gt;
|&lt;br /&gt;
* Buildable in arctic.&lt;br /&gt;
|-&lt;br /&gt;
!Forest&lt;br /&gt;
|&lt;br /&gt;
* Allow building on hillsides.&lt;br /&gt;
* New industry layouts.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Gold mine &lt;br /&gt;
|&lt;br /&gt;
* Has snowy graphics for above the snowline.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Power plant&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles coal; produces nothing.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
!Oil refinery&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles oil; produces fuel oil and plastic.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 300 population.&lt;br /&gt;
* Below snowline only.&lt;br /&gt;
|-&lt;br /&gt;
!Paper mill&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles wood; produces paper and goods.  &lt;br /&gt;
* Building req: within 15 tiles of a town of 300 population.&lt;br /&gt;
|-&lt;br /&gt;
!Steel mill&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles iron ore and coal; produces steel.  &lt;br /&gt;
* Building req: within 15 tiles of a town of 400 population.&lt;br /&gt;
|-&lt;br /&gt;
!Food processing plant&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles grain and livestock; produces food.  &lt;br /&gt;
* Building req: within 10 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
!Bank&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tertiary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Factory&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles steel, paper and plastic; produces goods.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 400 population.&lt;br /&gt;
|-&lt;br /&gt;
!Fuel depot&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles fuel oil and wood; produces nothing.  &lt;br /&gt;
* Building req: within 10 tiles of a town.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tropic Industries==&lt;br /&gt;
&lt;br /&gt;
===Primary Industries===&lt;br /&gt;
[[Image:Oilf.png|thumb|342px|left|Oil wells on the edge of the desert.  The donkey pumps are fully animated.]]&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Farm &lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Copper ore mine&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Oil wells&lt;br /&gt;
|&lt;br /&gt;
* New graphics.&lt;br /&gt;
|-&lt;br /&gt;
!Oil rig&lt;br /&gt;
|&lt;br /&gt;
* Buildable in tropic.&lt;br /&gt;
|-&lt;br /&gt;
!Fruit plantation&lt;br /&gt;
|&lt;br /&gt;
* Allow building on hillsides.&lt;br /&gt;
|-&lt;br /&gt;
!Rubber plantation&lt;br /&gt;
|&lt;br /&gt;
* Allow building on hillsides.&lt;br /&gt;
|-&lt;br /&gt;
!Lumber mill&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond mine&lt;br /&gt;
|&lt;br /&gt;
* Allow building in desert only.&lt;br /&gt;
|-&lt;br /&gt;
!Water supply&lt;br /&gt;
|&lt;br /&gt;
* New graphics.&lt;br /&gt;
* Allow building in desert only.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secondary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Oil refinery&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles oil; produces fuel oil and plastic.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 300 population.&lt;br /&gt;
|-&lt;br /&gt;
!Rubber works&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles rubber; produces plastic and goods.  &lt;br /&gt;
* Building req: within 15 tiles of a town of 300 population.&lt;br /&gt;
|-&lt;br /&gt;
!Food processing plant&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles grain and fruit; produces food.  &lt;br /&gt;
* Building req: within 10 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
!Water tower&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
!Bank&lt;br /&gt;
|&lt;br /&gt;
* Unmodified TTD industry.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tertiary Industries===&lt;br /&gt;
{|border=1 bordercolor=black cellspacing=0 cellpadding=2 align=center&lt;br /&gt;
|-&lt;br /&gt;
!Power plant&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles fuel oil; produces nothing.  &lt;br /&gt;
* Building req: within 20 tiles of a town of 200 population.&lt;br /&gt;
|-&lt;br /&gt;
!Copper mill&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles copper ore and fuel oil; produces copper.  &lt;br /&gt;
* Building req: within 15 tiles of a town of 400 population.&lt;br /&gt;
|-&lt;br /&gt;
!Factory&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles copper, wood and plastic; produces goods.  &lt;br /&gt;
* Building req: within 10 tiles of a town of 400 population.&lt;br /&gt;
|-&lt;br /&gt;
!Fuel depot&lt;br /&gt;
|&lt;br /&gt;
* Stockpiles fuel oil; produces nothing.  &lt;br /&gt;
* Building req: within 10 tiles of a town.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Release notes==&lt;br /&gt;
&lt;br /&gt;
*Building restrictions only apply to randomly generated or player-built industries.  You can put an industry anywhere you like in the scenario editor.&lt;br /&gt;
&lt;br /&gt;
*Because of the population requirements, some secondary industries (eg factories) may be very scarce or even completely absent when starting a new game in tropic or arctic.  This is considered a feature rather than a bug. ;)&lt;br /&gt;
&lt;br /&gt;
==Downloads and links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.pikkarail.com/ttdp/grf/pikkindw.grf Windows GRF, v1.2 27/09/2007]&lt;br /&gt;
*[http://www.pikkarail.com/ttdp/grf/pikkindd.grf DOS GRF, v1.2 27/09/2007]&lt;br /&gt;
&lt;br /&gt;
*[http://www.tt-forums.net/viewtopic.php?t=32137 tt-forums discussion thread]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[UKRS Industries Brick Chain]]&lt;br /&gt;
&lt;br /&gt;
[[category:GRFs]]&lt;/div&gt;</summary>
		<author><name>58.173.250.145</name></author>	</entry>

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